Godot Project
Surface nets world generation
This Godot prototype focuses on terrain made from a scalar density field and surfaced with a surface nets approach.
The current goal is to produce terrain that is editable, visually readable, and suitable for future gameplay systems without locking the project into heavy content pipelines.
- Scalar density field representation for terrain volume.
- Surface nets meshing for smoother extracted surfaces.
- Godot-first iteration for tooling, visualization, and gameplay experiments.
Project snapshot
Engine: Godot
Status: Prototype / active development
Focus: world generation, terrain editing, and readable runtime systems.