Godot Project

Surface nets world generation

This Godot prototype focuses on terrain made from a scalar density field and surfaced with a surface nets approach.

The current goal is to produce terrain that is editable, visually readable, and suitable for future gameplay systems without locking the project into heavy content pipelines.

  • Scalar density field representation for terrain volume.
  • Surface nets meshing for smoother extracted surfaces.
  • Godot-first iteration for tooling, visualization, and gameplay experiments.
Stylized Godot terrain generation visual

Project snapshot

Engine: Godot

Status: Prototype / active development

Focus: world generation, terrain editing, and readable runtime systems.

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